This is about the proximity effect and proximity radius of NFT and terrain (ocean, river, mountain, oil field).Tips are also listed.
What is proximity effect?
さーびすA proximity effect is an effect that continues to occur permanently at a location.
さーびすFor example.
If you want to produce “flour” with [windmill], you need 2 pieces of wheat and 1 wood.
Now suppose that the wheat stand gives a wheat supply of +2.
Then the [windmill] will be in a state where it is constantly acquiring 2 pieces of wheat.
As a result, when producing “flour,” 2/2 wheat and 0/1 wood are required, and only 1 wood is needed for the remaining material, allowing for faster production.
さーびすProducing a “pumpkin” requires 10 water.
If the effect of [River] is to gain Water +5.
Pumpkin Patch” will always continue to gain Water+5.
As a result, when producing “pumpkins”, 5/10 water is required, and only 5 remaining water is needed, allowing for faster production.
さーびすYou can check it easily with the “Proximity Effects Popup”.
![]() | Proximity Effects pop-up | Water | Shade | Energy |
| Pollution | Salty | Crude Oil |
What is proximity radius?
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さーびすThese are proximity radius 6 and proximity radius 5.


さーびすThese are proximity radius 4 and proximity radius 3.


さーびすThese are proximity radius 2 and proximity radius 1.
Proximity Radius Tips
さーびすI’ll show you some tips on proximity radius.

さーびすFor example, when proximity radius +6.
“?” is how many + ?

さーびすPoint (1).
The three rows, up, down, left, and right, are.
count down from 6 to 5 to 4 to 3 to 2 to 1.
(3 → 2 → 1 when proximity radius +3)

さーびすPoint (2)
Of the three rows, up, down, left, and right, the ends go up, down (left and right), and
6→5→4→3→2→1 and so on down.
(3 → 2 → 1 when proximity radius +3)
Combining the two, the proximity radius can be quickly determined.

さーびすPoint (1) – 1:The right three rows are +6.(White frame area)
Point (1) – 2:These three rows count down from 6 to 5 to 4 to 3 to 2 to 1.Next, countdown from 6 to 5 (red frame)
Point (2):The ends count down from 6 to 5 to 4 to 3 to 2 to 1, up and down (left and right).In this case, we start with 5, so we count down from 5 to 4 to 3.(Blue frame)
The answer is “+3”.
Terrain proximity effects , Special proximity effects

さーびすThe terrain “river” provides water +5.

さーびすThe terrain “sea” provides salt +3.

さーびすThis section explains how to distinguish between oceans and rivers.
The white edge is “sea”.
The brown edge is the “river”.

さーびすThe terrain “mountain” supplies +5 shadow.

さーびすThe “oil fields” in the “desert” of the terrain are supply crude oil +4.


さーびすEnchanted Beacon of Light removes the effects of shadows.However, it differs from the norm.Proximity effect +5, but only valid from 5~3, 2 and 1 are invalid.


さーびすRare・water pumps supply +3 waterdrum in a radius of 1 (7 squares around).
(The reason for seven squares instead of eight is that one square must always have a water source, such as a pond, river, or ocean.)
Since the normal water pump is drum water + 1, the rare water pump is very efficient.


