This is a basic guide to playing Spider Tanks. Descriptions of each feature and typical playing techniques are also included.
You can turn on/off full screen by pressing “ALT+ENTER”!
I’ll pick out the non-“PLAY” ones, since “PLAY” is easy to understand!
SHOOTING RANGE
You can try out the game here. There are targets and BOTs for you to practice with!
There is also a built-in garage, so you can change tanks and practice on the spot.
I’m often holed up in this shooting range because I get beat up in real combat.
In order to enjoy the spidertanks more, here are some typical playing techniques.
It is like a foundation that can be applied to various games, so please try to use it.
The basic principle of play is “always move around and try not to be a target.”
I, um… I know what you mean. When you are shooting at someone, you tend to stop and shoot, don’t you? I’m the same way.
First, I will introduce the “lelele shooting,” which is hitting while moving.
By “shooting while moving,” the goal is to “shoot the opponent without being shot by the opponent.
“lelele shooting” LV.1
“Move and shoot.”
By continuing to move, the goal is to “shoot the opponent without being shot by the opponent, but only by yourself.
“lelele shooting” LV.2
“Move and shoot.”+”He aims precisely at his opponents while moving.”
By continuing to move, the goal is to “shoot the opponent without being shot by the opponent, but only by yourself.
+”More accuracy, more shots at your opponent.”
Next, I’ll introduce you to the “placed aim”.
Just as you are always on the move, they will always be on the move too.
In other words, anticipate your opponent’s movement.
Anticipate the point at which the opponent will flee.
That’s where I’ll aim.
“placed aim” LV.1
“You wait at the point where your opponent is likely to pass, set your aim, and fire.”
The goal is to anticipate the opponent’s movements and “set your aim in advance at the spot where the opponent will move and come at you, and then shower him with maximum firepower.
“placed aim”LV.2
“You aim and fire at the point where your opponent will move next.”
The goal is to anticipate the opponent’s movement and aim to “improve the hit rate by matching the AIM to the point where the opponent will move next.
The other party, like you, will always be in motion.
If you shoot at someone you can see now, the next moment they won’t be there.
So, instead of shooting where the opponent is now, shoot where the opponent will move next.
The key to improving your hit rate is to “anticipate” where your opponent is going to move next, rather than shooting at his current location.
Oh, 、、、、, it’s possible that the definitions of “lele shooting” and “placed aim” may be wrong, tear! Do a Google search for more information.
SETTINGS
「SETTINGS」 →「SETTINGS」 →「GRAPHICS」
By default, the
QUALITY, SCREEN, and EFFECTS are set to “Highest Quality,” “Maximum,” and “All On.
If you set this to “lower quality,” “smaller,” and “more off,” then
The burden of the game is lightened and the game runs crisply.
If you find the game too heavy, give it a try!
「SETTINGS」 →「INPUT」
Default Keyboard & Mouse | |
Up:W | Open scoreboard:Tab |
Left:A | Open menu:ESC |
Down:S | チャット:Return |
Right:D | All Text Chat:T |
Fire weapon/ability:Left Mouse Button | Team Text Chat:Y |
Primary Weapon:1 | Party Text Chat:U |
Ability1:2 | Reload:R |
Ability2:3 | Ping(hold before firing):Left Alt |
Default Controller | |
Horizontal and vertical movement:Left Stick | Open scoreboard:Back |
Fire weapon/ability:Right Trigger | Open menu:Start |
Horizontal and vertical aim:Right Stick | |
Primary Weapon:D-Pad Up | |
Ability1:D-Pad Left | Reload:X |
Ability2:D-Pad Right | Ping(hold before firing):Left Shouder |
Customize the best button placement as you play!
GARAGE
①BODY ②WEAPON ③ABILITY ④PROP ⑤SKIN
pilot program(Earn SILK for free)
Check out “Pilot” and you can borrow the NFT!
With this pilot on, play and win, and you’ll get SILK!
①Select body.
Flea | Armor | Speed | Energy/s |
6000 | 748 | 0.25 | |
An extremely light body that has sacrificed a lot of health in order to be the fastest on the battlefield. |
Hurricane | Armor | Speed | Energy/s |
7890 | 671 | 0.28 | |
A medium body that has sacrificed a bit of health for speed. Hovers above the battlefield. |
Tiger | Armor | Speed | Energy/s |
7620 | 682 | 0.27 | |
The Tiger is a balanced tank body with average health and speed. It might look cuddly, but don’t get too close! |
②Select Weapon.
Gatling Gun | Damage type:Physical | Reload time:3 | Projectile speed:22 | Windup time | Rate of fire |
ガトリング | Clip size:35 | Projectile damage:525 | Range:22 | 0.75 | 0.16 |
Can fire a storm of bullets, but takes a second to warm up and slows you down while firing. |
Ripper | Damage type:Physical | Reload time:1.2 | Projectile speed:18 | Projectiles per shot |
リッパー | Clip size:1 | Projectile damage:1,300 | Range:20 | 3 |
Rip your enemies apart with projectiles that will split into three after a delay! |
Sniper Rifle | Damage type:Physical | Reload time:2.1 | Projectile speed:21.06 |
スナイパー | Clip size:1 | Projectile damage:4,000 | Range:26 |
Long Distance sniper rifle. Slow to reload, but packs a powerful punch! |
③Select abilities. Up to two abilities can be selected.
Artillery Turret | Energy required:7 | Radius:21 | Explosion radius:2.5 | Clip size:1 |
砲弾型タレット | Lifetime:18 | Armor:3,180 | Range:15 | |
Projectile damage:1,300 | Damage per second:666 | Pojectile speed:18 | ||
An Artillery turret that fires on enemies. It also fires over obstacles. |
Cannon Turret | Energy required:6 | Radius:20 | Clip size:1 | |
キャノンタレット | Lifetime18 | Armor:3,816 | Range:15 | |
Projectile damage:1,300 | Damage per second:866 | Pojectile speed:18 | ||
A cannon turret that fires on enemies. |
Machine Gun Turret | Energy required:7 | Radius:20 | Clip size:4 | |
マシンガンタレット | Lifetime:18 | Armor:4,240 | Range:15 | Reload time:0.2 |
Projectile damage:420 | Damage per second:746 | Pojectile speed:18 | ||
A machine gun turret that fires on enemies. |
Air Strike | Energy required:7 | Projectile damage | Explosion radius | Range |
エアストライク | Lifetime:0.5 | 2,250 | 2 | 25 |
Triggers a powerful series of explosions in a line. |
Cloak Drone | Energy required:5 |
クロークドローン | Lifetime:15 |
Cloaks you from enemies. |
Decoy | Energy required:4 | Range |
デコイ | Lifetime:5 | 1 |
Sends out a fake version of your tank to distract enemies. |
Disguise Drone | Energy required:5 |
変装ドローン | Lifetime:10 |
Temporarily disguises you as one of the players on the enemy team. |
Grapnel Launcher | Energy required:6 | Range | Pojectile speed |
グラップネルランチャー | Lifetime:2 | 18 | 60 |
Fires a grapnel with a cable connected to your tank. Upon making contact with an enemy, it will prevent them from firing and using abilities and start pulling them towards you. While the grapnel is active, you are also unable to fire and use other abilities. |
Grenade | Energy required:6 | Projectile damage:7,000 | Range |
手榴弾 | Explosion radius:3.5 | 20 | |
An explosive surprise that can be thrown at your enemies. Explodes after a short delay. |
Reactive Plating | Energy required:6 | Explosion radius |
反応性メッキ | Lifetime:3 | 5 |
Hardens your tank, absorbing a portion of incoming damage. After a short while, it will explode, dealing damage to nearby enemies in proportion to the amount of damage that was absorbed. |
Relay Drone | Energy required:6 | Range |
中継用ドローン | Lifetime:0.7 | 15 |
A short ranged teleport to a point of choice. |
Repair Drone | Energy required:5 | Radius:7 |
修理用ドローン | Lifetime:8 | Repair rate:525 |
Follows you around while firing its repair beam at your tank (if it’s damaged) in short intervals. If you are at full health, it will target any close by ally. |
Repair Zone | Energy required:7 | Radius:5 | Range |
修理ゾーン | Lifetime:6 | Repair rate:1,250 | 15 |
A generator that repairs allies around it over time. |
Repulsor Zone | Energy required:7 | Radius:9 |
反発器ゾーン | Lifetime:6 | Range:20 |
Pushes enemies away from its center. |
Shield Drone | Energy required:6 |
シールドドローン | Lifetime:3 |
A temporary shield that blocks incoming damage. |
Shield Projector | Energy required:6 |
シールドプロジェクター | Lifetime:3 |
Creates a temporary shield barrier at a target location which blocks enemies and their projectiles while active. |
Smoke Canister | Energy required:6 | Radius:6 |
スモークキャニスター | Lifetime:10 | Range:15 |
Can be thrown at a target location. Covers an area in smoke in which both allies and enemies can hide in. |
Speed Booster | Energy required:4 | Speed boost |
スピードブースター | Lifetime:6 | 2.2 |
Gives a temporary boost in speed. |
Stun Grenade | Energy required:6 | Explosion radius:4 |
スタン手榴弾 | Projectile damage:3,000 | Range:20 |
A shocking surprise that can be thrown at your enemies. Explodes after a short delay and stops enemies in their tracks for a few seconds. |
Vortex Zone | Energy required:7 | Radius:9 |
ボルテックスゾーン | Lifetime:1.5 | Range:20 |
Enemies within its area of effect will be pulled towards the center. |
④If you have PROP (paid NFT), set it up here.
⑤Select a skin. If there is a paid NFT skin, set it here. Choosing the skin you prefer is a very important choice that will motivate you to fight.