This is about the proximity effect and proximity radius of NFT and terrain (ocean, river, mountain, oil field).Tips are also listed.
What is proximity effect?
A proximity effect is an effect that continues to occur permanently at a location.
For example.
If you want to produce “flour” with [windmill], you need 2 pieces of wheat and 1 wood.
Now suppose that the wheat stand gives a wheat supply of +2.
Then the [windmill] will be in a state where it is constantly acquiring 2 pieces of wheat.
As a result, when producing “flour,” 2/2 wheat and 0/1 wood are required, and only 1 wood is needed for the remaining material, allowing for faster production.
Producing a “pumpkin” requires 10 water.
If the effect of [River] is to gain Water +5.
Pumpkin Patch” will always continue to gain Water+5.
As a result, when producing “pumpkins”, 5/10 water is required, and only 5 remaining water is needed, allowing for faster production.
You can check it easily with the “Proximity Effects Popup”.
Proximity Effects pop-up | Water | Shade | Energy | |
Pollution | Salty | Crude Oil |
What is proximity radius?
These are proximity radius 6 and proximity radius 5.
These are proximity radius 4 and proximity radius 3.
These are proximity radius 2 and proximity radius 1.
Proximity Radius Tips
I’ll show you some tips on proximity radius.
For example, when proximity radius +6.
“?” is how many + ?
Point (1).
The three rows, up, down, left, and right, are.
count down from 6 to 5 to 4 to 3 to 2 to 1.
(3 → 2 → 1 when proximity radius +3)
Point (2)
Of the three rows, up, down, left, and right, the ends go up, down (left and right), and
6→5→4→3→2→1 and so on down.
(3 → 2 → 1 when proximity radius +3)
Combining the two, the proximity radius can be quickly determined.
Point (1) – 1:The right three rows are +6.(White frame area)
Point (1) – 2:These three rows count down from 6 to 5 to 4 to 3 to 2 to 1.Next, countdown from 6 to 5 (red frame)
Point (2):The ends count down from 6 to 5 to 4 to 3 to 2 to 1, up and down (left and right).In this case, we start with 5, so we count down from 5 to 4 to 3.(Blue frame)
The answer is “+3”.
Terrain proximity effects , Special proximity effects
The terrain “river” provides water +5.
The terrain “sea” provides salt +3.
This section explains how to distinguish between oceans and rivers.
The white edge is “sea”.
The brown edge is the “river”.
The terrain “mountain” supplies +5 shadow.
The “oil fields” in the “desert” of the terrain are supply crude oil +4.
Enchanted Beacon of Light removes the effects of shadows.However, it differs from the norm.Proximity effect +5, but only valid from 5~3, 2 and 1 are invalid.
Rare・water pumps supply +3 waterdrum in a radius of 1 (7 squares around).
(The reason for seven squares instead of eight is that one square must always have a water source, such as a pond, river, or ocean.)
Since the normal water pump is drum water + 1, the rare water pump is very efficient.